
We're a group of podcasters who have at least one thing in common: We talk (at least a little) about roleplaying games. We might talk about what we're playing at our tables, about what's going on the industry, or about what we've learned that might help others improve their games. We might even talk about other things besides roleplaying games! Explore this site and find out more about our shows.
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The Godesky Brothers, Jason and Mike, talk about roleplaying games: why we play them, what we get out of them, and how we can get more out of them.
| Episode Name | Time | Release Date | Description |
|---|---|---|---|
| Session #15: DexCon 2010 | 55:20 | 07/12/2010 | We experimented a bit with this session. OK, we really just wanted to be as cool as Stabbing Contest! I had a microphone for my iPod, and we had a long drive down I-78 on our way back home, so we recorded a session on the games we played at DexCon 2010, in Morristown, New [...] |
| Session #14: Bringing It Home | 33:48 | 06/21/2010 | Our short series on the Storyjammers’ Journey concludes with a look at how to “cool down”—how to bring those things from the liminal space of the storyjam back into our normal lives. Some games use retrospective questions to award experience points and other awards, while... |
| Session #13: Hunting Story | 43:28 | 05/31/2010 | As our step-by-step exploration of the Storyjammers’ Journey continues, we get to the heart and soul of storyjamming, the activity that we want to get immersed in, the jam itself. Storyjamming has little to do with making up stories. In fact, most of its best techniques aim specifically to... |
| Session #12: Immersion | 38:33 | 05/24/2010 | “Immersion” comes up often in discussions about RPG’s, and with good reason. Some say that it’s come to mean so many things to so many people that the term has become meaningless. We don’t think that’s necessarily true. Links The Turku Manifesto Stop Saying... |
| Session #11: Warming Up | 44:43 | 05/10/2010 | I’m not dead yet! Sorry for that unforeseen delay, folks. We pick up right where we left off, digging into some of the things that distinguish storyjamming from other approaches to roleplaying. Today, we focus on the pre-liminal phase of the storyjammer’s journey, the warm-up games that... |
| Session #10: The Storyjammer’s Journey | 48:47 | 04/14/2010 | Storyjamming has some things in common with Joseph Campbell’s “Hero’s Journey,” as well as Arnold van Gennep’s rites of passage, and traditional hunting practiced by the Yukaghirs in southern Russia. Understanding what they all have in common helps us understand how to... |
| Session #9: Storyjamming | 1:00:18 | 04/05/2010 | It’s probably about time we got around to nailing down what exactly we mean by “storyjamming.” This session introduces a short series we’ll do on what storyjamming entails. First, we need to back up a little bit and talk a bit about what we mean by “creativity.”... |
| Session #8: PAX East 2010 | 1:01:20 | 03/30/2010 | PAX made it to the East Coast, so we went to join the party. Each night, we recorded from our room in the Sheraton Hotel in Boston with our thoughts and experiences from that day. 1:25 Wil Wheaton’s keynote 4:52 Jane McGonigal’s TED talk on how gaming can save the world 8:45 The... |
| Session #7: Story Games! | 52:39 | 03/23/2010 | Story Games! Do they even exist, or does the phrase just mean RPG’s with a dose of pretension and identity politics? What makes a “story game” different from other roleplaying games? What do we love—and what do we hate—about them? 0:31 Defining a “story... |
| Session #6: The GM’s Girlfriend | 41:58 | 03/17/2010 | A specter is haunting the tables of gamers—the specter of the GM’s girlfriend! Whether accused of preferential treatment from the GM because of their relationship, or for throwing a wet towel on the roleplay by joining the game just to spend time with her man, many a group has seen the... |